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Jan

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Hey everyone, my name is Jan! I am the head-developer of Rejuvenation. I work on mapping, tilesets, overworld spriting, animation, dialogue, plot, and characters! I hope you enjoy Rejuv and everything it has to offer :].

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Zumi

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Hi!! I'm Zumi, the lead artist for Rejuvenation. I mostly do character sprite edits and custom graphics, but also do additional illustration work and some original music for the game. I enjoy drawing facial expressions, characters and putting way more effort than necessary into things that really should not matter that much :^)

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Azery

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Hey there, I'm Azery! I do a bit of everything around here; Helping with spriting, scripting, making the battles and a bunch of other little stuff. In my opinion, the more suffering you experience, the better.

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Sardines

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Hey there, I'm Sardines! I do a bit of scripting around here; Talking about scripting, writing scripts, thinking about scripts and a bunch of other little script stuff. In my opinion, scripting is a lot of suffering yet I don't feel better.

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Winter

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"Winter is a very cool and amazing person who does spriting sometimes"

- Winter, 2021

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Ramiru

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Yo yo yo, Ramiru here! I mostly do general testing and bug-hunting. Generic weeb & gamer and diehard SciADV fan. I don't really have much else to say so I'll leave you with a quote from my favorite mad scientist. "Deceive your other self. Deceive the world. That is what you must do to reach the Steins Gate. Good Luck. El Psy Congroo." - Okabe Rintaro"

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Icy

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My dream is to become the legendary Ice Cream Sand Witch. Every time I report bugs or give feedback, I come up with new ice cream flavors and get one step closer to my dream!

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Alex

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Heyo, Alex here. I work on the balance side of things from encounters to battles to field interactions, as well as other little tidbits here and there. By the way, I heard Nastasia has an eight pack. That she's shredded.

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Autumn

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Have you ever been driving alone at night, and you're filled with a sort of vague melancholy, but not an unpleasant one? That's me! Alternatively you can just call me Autumn. I'm responsible for the custom move battle animations as well as giving the team dubious advice that is almost always ignored. Almost. :]

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Cass

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hi

im cass

im pretty neat

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Ceri

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I am the chaos living in your walls- just kidding, I'm the houseplant that helps around with concept design stuff and arts, and stuff, and more stuff! I am the reason the lab is fireproofed. Nice to meet ya!! <3

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Crim

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Hi there, I'm Crim! I help around with a bunch of stuff wherever needed- including spritework of pretty much everything under the sun, concept art, tilesets, and mapping. And maybe some more where I'm needed! Who knows. Nice to meet you and I hope you enjoy the game! <3

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Soulja

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hello, am Soulja, sometimes Old, sometimes with an oo instead of ou. I specialize in b̶u̶r̶n̶i̶n̶g̶ ̶o̶u̶t̶ spriting, especially battlers, and some party icons here and there, tho I can dabble in more things aside from those. I don't really have much to talk about so uuuuuuhhhhh yeah!

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Haru

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Hihi. Name's Haru! I give unsolicited art advi-I mean code things. yeah. god I wish I could art. Anyway. More of a back-end programmer and enjoy testing limits of what is possible. Be prepared.

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Zenphoenix

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Hey, I'm Zen! I'm a developer who primarily concerns himself with work on the battle system and simplifying code at the moment. But I'm open to working on other things too. I really hope you all enjoy my work and have a great time with Rejuv!

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Dallas

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hiiii i'm dallas and i'm one of rejuv's resident spriters, specifically in the trainer and (occasionally) vs sprites department. hope you like the game! ^_^

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Dream

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Hey I'm Dream and I, um..... uh..... actually can we come back to me later? help.

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Falirion

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Hi there, I'm Fali! i am primarily concerned with with keeping the game running properly, particularly things like the field system and general bug hunting/fixing. I am also at times the devil on other people's shoulders but i am sure that is unrelated to my role as a developer >:D I certainly hope you all enjoy the game.

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